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PSD & Automatic Binding

PSD Import Settings and Orientation

Understand visible-only, auto-assembly, bone binding, animation generation, and their combinations.

BeginnerAbout 12 minFor Editor v1.0 · Tutorial updated Oct 26, 2026
Download the sample PSD

After this article

Choose settings for assets only, assembly only, a skeleton without animation, or a complete animated character.

Before you start

  • Read “Sample PSD Layers and Naming Rules”.
01

Choose the character's actual orientation

OptionAppropriate artworkDefault animation generation
FrontCharacter faces the viewerNot generated; a humanoid skeleton and IK can still be created
BackCharacter faces away from the viewerNot generated; a humanoid skeleton and IK can still be created
RightCharacter faces canvas-rightAvailable when assembly and bone binding are enabled
  1. 1

    Look at the artwork, not the file name

    The sample faces canvas-right, so select Right. For your own artwork, choose the orientation you actually see rather than guessing from the file name.

  2. 2

    Compare the switch behavior

    Front and Back disable and clear “Generate 7 animations”. Returning to Right restores your previous selection.

    Expected resultThe interface and import logic apply the same orientation limitation.

    Front and Back do not generate default animations in this version.
02

What the four switches control

SwitchControlsDoes not mean
Visible layers onlyWhether hidden layers are imported as image resourcesHidden layers will be assembled
Auto-assemble PSDWhether visible parts are assembled at their PSD positionsA complete humanoid skeleton is guaranteed
Auto-bind bonesWhether humanoid names create bones, slots, image bindings, and limb IKOnly moving image positions
Generate 7 animationsWhether default animations are installed on a right-facing humanoid rigEvery orientation and every PSD can produce animations
  1. 1

    Open the settings dialog

    In Skeleton mode, choose Import → Import PSD File. Decide whether to append to an open project. By default only Visible layers only and Auto-assemble PSD are enabled; bones and animations are not generated automatically.

    Auto-bind bones and animation generation are off by default; enable them for the quick start.
  2. 2

    Check switch dependencies

    Turning off assembly disables bone binding and animation generation; turning off bone binding also disables animation generation.

    Expected resultThe disabled states match the resulting feature combination.

    Turn off assembly when you only need image assets.
03

Common setting combinations and results

GoalSettingsExpected result
Import slices onlyAssembly offImages enter the resource panel without a visible character structure
Assemble positions without a humanoid rigAssembly on; bone binding offVisible slices bind to slots under root, without limb IK or default animations
Create a rig without animationsAssembly and bone binding on; animation generation offCreates the bone chain, slot bindings, and usable limb IK
Complete a right-facing character quicklyRight; assembly, bone binding, and animation generation onComplete bindings, limb IK, and seven default animations
Create a front- or back-facing rigActual orientation; assembly and bone binding onOrientation-specific skeleton and IK, without default animations
The complete combination for right_test.psd.