Product News

News & Updates — 2D Animation Editor

Product updates, feature tutorials, and creator events for the 2D skeletal animation editor.

Industry NewsOctober 28, 2026

Game Animation State Machines: A Practical Guide to Transitions, Interruptions, and State Management

Learn how to design a game animation state machine with clear states, transitions, interruption rules, animation events, layered blending, and reliable tests.

Industry NewsOctober 28, 2026

游戏动画状态机设计指南:过渡、打断与状态管理的实用方法

游戏动画状态机负责根据角色状态选择、切换和混合动作。本文从状态划分、过渡条件、打断优先级、动画事件、分层混合和调试验收六个方面,说明如何解决角色动作卡顿、乱跳、重复触发与收招困难等问题。

Industry NewsOctober 27, 2026

Skeletal Animation vs. Frame-by-Frame Animation: Pros, Cons, and When to Use Each in Game Development

Compare skeletal animation vs. frame-by-frame animation in games: key differences, pros and cons, performance trade-offs, and how to choose the right workflow.

Industry NewsOctober 27, 2026

游戏开发中骨骼动画和序列帧动画的区别、优缺点与适用场景

骨骼动画通过驱动骨骼与网格变形生成动作,序列帧动画通过连续播放一张张图片形成动作。前者更容易复用、混合和换装,后者更能保留逐帧绘制的美术表现。性能、成本与效果都不能只看技术名称,最终应结合画风、动作数量、形变需求、目标平台和团队管线选择;很多项目采用混合方案最合适。